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    <title>Agile smagile! - Scrum</title>
    <link>http://blog.sprettur.is/</link>
    <description>...við eigum brekku eftir, hún er há.</description>
    <language>en-us</language>
    <copyright>Sprettur þróun ehf.</copyright>
    <lastBuildDate>Fri, 02 Oct 2009 22:35:50 GMT</lastBuildDate>
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      <dc:creator>Petar Shomov</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">I just got off a large project that one
of our customers is running. I will not go into details but it should suffice to say
that it is a rather large multi-phase project that is supposed to create the future
IT backbone for that customer. Before I move on I though I should stop and analyze
what we did right, what went wrong and what can I learn from this experience. And
I thought I would share it with you dear reader ;) 
<br /><br /><b>1. Deploy by the end of the first month to a user</b><br />
In large companies there are usually many reasons why a project cannot be deployed:
dependency on another project which in turn depends on another project and so on,
or someone has to get legal approval for something to be released. Yes, there are
many excuses not to deploy, but in the end that's all they are - excuses. The business
needs to see value, your team needs to get feedback from real users about the system
otherwise you are risking building something no one is interested in and/or the business
people loosing their business patience. My future rule of thumb would be - if you
have not deployed to actual users by the end of the first month of the project, you
need to do get angry and demand this to happen right away.<br /><br /><b>2. Do not accumulate technical debt, push back on Product Owner who does not understand
technical debt</b><br />
Technical debt(from here on referred to as tech-debt) is hard to explain to product
owners that have not programmed. This is understandable and there is no easy way around
it. We tried all kinds of metaphors but I don't think we succeeded in communicating
what tech-debt is and why it is important. The best approach that I can see working
is to negotiate a slice of each sprint to go into paying off tech-debt and demand
extra on top of that at the first sign of trouble. Letting it pile and telling yourself
that it is ok, that you are going to fix it "later" does not work. Never has, not
for me. "Later" the debt is usually so big and the bad stuff has usually spread all
over the place and fixing it becomes an all-or-nothing mini-rewrites that are very
hard to do and are rather unpleasant and unsatisfying experiences.<br /><br /><b>3. Do not allow architectural astronauts to tell you what tools to use</b><br />
It is a strange phenomenon but seems quite persistent: a company becomes mid-sized
and someone decides that now they need to unify "how we do things around here". And
then an Architect (may be even Chief Architect) is appointed who starts googling and
creating a list of tools and technologies allowed to be used. And this is the moment
when you start to be told what tools to use to do your job by the guy who has never
done your job or it has been a while since he has last done your job. Do not let this
happen, say "no" to company politics and demand that you decide what tools to use.
The list of tools should be coming from you and the rest of the guys that are working
in your organization. Architects can be valuable, but this is not the way. Do not
buy into tool vendors based on power point presentations and one day carefully orchestrated
demos from the salesman. You and your peers should be making the standard in your
company. 'nough said.<br /><br /><b>4. Manage expectations so that they are achievable</b><br />
I have come to appreciate marketing as a *very* important aspect of product development.
The same product may be perceived as two complete opposites depending on how its being
marketed. One thing that I've found out is not wise, is to proclaim that your product
will be a universal panacea that will fix all there is to fix. This might sound obvious
and plain common sense, but I am mentioning it for a reason: the larger the promise
you make, the more difficult is to keep it. So I would advise to do small achievable
projects and build software products incrementally and iteratively. And the product
owners have always to be on the lookout how to generate value with minimum effort.<br /><br />
Well, I am off to the new project ... ;)<p></p><img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=fa3ea5a7-ab11-480d-9289-878c38e994c0" /></body>
      <title>Lessons learnt the hard way</title>
      <guid isPermaLink="false">http://blog.sprettur.is/PermaLink,guid,fa3ea5a7-ab11-480d-9289-878c38e994c0.aspx</guid>
      <link>http://blog.sprettur.is/2009/10/02/LessonsLearntTheHardWay.aspx</link>
      <pubDate>Fri, 02 Oct 2009 22:35:50 GMT</pubDate>
      <description>I just got off a large project that one of our customers is running. I will not go into details but it should suffice to say that it is a rather large multi-phase project that is supposed to create the future IT backbone for that customer. Before I move on I though I should stop and analyze what we did right, what went wrong and what can I learn from this experience. And I thought I would share it with you dear reader ;) &lt;br&gt;
&lt;br&gt;
&lt;b&gt;1. Deploy by the end of the first month to a user&lt;/b&gt;
&lt;br&gt;
In large companies there are usually many reasons why a project cannot be deployed:
dependency on another project which in turn depends on another project and so on,
or someone has to get legal approval for something to be released. Yes, there are
many excuses not to deploy, but in the end that's all they are - excuses. The business
needs to see value, your team needs to get feedback from real users about the system
otherwise you are risking building something no one is interested in and/or the business
people loosing their business patience. My future rule of thumb would be - if you
have not deployed to actual users by the end of the first month of the project, you
need to do get angry and demand this to happen right away.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;2. Do not accumulate technical debt, push back on Product Owner who does not understand
technical debt&lt;/b&gt;
&lt;br&gt;
Technical debt(from here on referred to as tech-debt) is hard to explain to product
owners that have not programmed. This is understandable and there is no easy way around
it. We tried all kinds of metaphors but I don't think we succeeded in communicating
what tech-debt is and why it is important. The best approach that I can see working
is to negotiate a slice of each sprint to go into paying off tech-debt and demand
extra on top of that at the first sign of trouble. Letting it pile and telling yourself
that it is ok, that you are going to fix it "later" does not work. Never has, not
for me. "Later" the debt is usually so big and the bad stuff has usually spread all
over the place and fixing it becomes an all-or-nothing mini-rewrites that are very
hard to do and are rather unpleasant and unsatisfying experiences.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;3. Do not allow architectural astronauts to tell you what tools to use&lt;/b&gt;
&lt;br&gt;
It is a strange phenomenon but seems quite persistent: a company becomes mid-sized
and someone decides that now they need to unify "how we do things around here". And
then an Architect (may be even Chief Architect) is appointed who starts googling and
creating a list of tools and technologies allowed to be used. And this is the moment
when you start to be told what tools to use to do your job by the guy who has never
done your job or it has been a while since he has last done your job. Do not let this
happen, say "no" to company politics and demand that you decide what tools to use.
The list of tools should be coming from you and the rest of the guys that are working
in your organization. Architects can be valuable, but this is not the way. Do not
buy into tool vendors based on power point presentations and one day carefully orchestrated
demos from the salesman. You and your peers should be making the standard in your
company. 'nough said.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;4. Manage expectations so that they are achievable&lt;/b&gt;
&lt;br&gt;
I have come to appreciate marketing as a *very* important aspect of product development.
The same product may be perceived as two complete opposites depending on how its being
marketed. One thing that I've found out is not wise, is to proclaim that your product
will be a universal panacea that will fix all there is to fix. This might sound obvious
and plain common sense, but I am mentioning it for a reason: the larger the promise
you make, the more difficult is to keep it. So I would advise to do small achievable
projects and build software products incrementally and iteratively. And the product
owners have always to be on the lookout how to generate value with minimum effort.&lt;br&gt;
&lt;br&gt;
Well, I am off to the new project ... ;)&lt;p&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=fa3ea5a7-ab11-480d-9289-878c38e994c0" /&gt;</description>
      <comments>http://blog.sprettur.is/CommentView,guid,fa3ea5a7-ab11-480d-9289-878c38e994c0.aspx</comments>
      <category>Agile</category>
      <category>Forritun</category>
      <category>Scrum</category>
      <category>XP</category>
    </item>
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      <trackback:ping>http://blog.sprettur.is/Trackback.aspx?guid=e7b07b12-04df-4ceb-850d-80ba8866d28e</trackback:ping>
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      <dc:creator>Guðlaugur Stefán Egilsson</dc:creator>
      <wfw:comment>http://blog.sprettur.is/CommentView,guid,e7b07b12-04df-4ceb-850d-80ba8866d28e.aspx</wfw:comment>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <span class="Apple-style-span" style="border-collapse: collapse; color: rgb(68, 68, 68); font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px;">James
Shore posted an excellent blog entry titled <a target="_blank" href="http://jamesshore.com/Blog/The-Decline-and-Fall-of-Agile.html">The
Decline and Fall of Agile</a> about what he's seeing happening with many Scrum teams,
provoking a myriad of responses all over the agile blogosphere.<br /><br />
A few of the posts:<br /><br /><a target="_blank" href="http://blog.objectmentor.com/articles/2008/11/16/dirty-rotten-scrumdrels">Robert
C. Martin (Uncle Bob)</a><br /><br /><a target="_blank" href="http://www.infoq.com/news/2008/11/decline-of-agile">InfoQ</a><br /><br /><a target="_blank" href="http://codebetter.com/blogs/jeremy.miller/archive/2008/11/16/thoughts-on-the-decline-and-fall-of-agile.aspx">Jeremy
Miller:</a><br /><br />
In <a href="http://sprettur.is/um_sprett/starfsmenn/#gulli">my </a>opinion, Scrum
is a kind scaffolding around the team where value is actually created, used to construct
the real process, one improvement at at time. And, if you know where you can go, those
improvements should lead more or less towards XP engineering practices. The reality
is that Scrum is a lot easier to sell than XP in its entirety, especially when it
comes to getting people to rally around a process change to begin with. XP, on the
other hand, with its 12 practices, can be mind boggling to start with if you don't
have a coach who really knows the drills. 
<br /><br />
People, knowing only Scrum without the technical practices to make shorter cycles
work in the long run, are going to get into trouble. It's as simple as that. Of course
not everybody is going to be equally good at it, but awareness is a key element. If
not believing something is possible makes sure it won't happen then not knowing about
a possibility is an even better way to ensure it never happens. So introducing Scrum
as a complete package into a company without at least ensuring awareness of the technical
practices, is a risky practice IMHO.<br /><br />
We are fully aware of these risks here at Sprettur, and are ready to provide training
in the engineering practices talked about in these posts. Contact <a href="http://sprettur.is">us</a> for
details.<br /></span>
        <br class="Apple-interchange-newline" />
        <img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=e7b07b12-04df-4ceb-850d-80ba8866d28e" />
      </body>
      <title>The Decline and Fall of Agile</title>
      <guid isPermaLink="false">http://blog.sprettur.is/PermaLink,guid,e7b07b12-04df-4ceb-850d-80ba8866d28e.aspx</guid>
      <link>http://blog.sprettur.is/2008/11/17/TheDeclineAndFallOfAgile.aspx</link>
      <pubDate>Mon, 17 Nov 2008 23:17:42 GMT</pubDate>
      <description>&lt;span class="Apple-style-span" style="border-collapse: collapse; color: rgb(68, 68, 68); font-family: Arial; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px;"&gt;James
Shore posted an excellent blog entry titled &lt;a target="_blank" href="http://jamesshore.com/Blog/The-Decline-and-Fall-of-Agile.html"&gt;The
Decline and Fall of Agile&lt;/a&gt; about what he's seeing happening with many Scrum teams,
provoking a myriad of responses all over the agile blogosphere.&lt;br&gt;
&lt;br&gt;
A few of the posts:&lt;br&gt;
&lt;br&gt;
&lt;a target="_blank" href="http://blog.objectmentor.com/articles/2008/11/16/dirty-rotten-scrumdrels"&gt;Robert
C. Martin (Uncle Bob)&lt;/a&gt; 
&lt;br&gt;
&lt;br&gt;
&lt;a target="_blank" href="http://www.infoq.com/news/2008/11/decline-of-agile"&gt;InfoQ&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a target="_blank" href="http://codebetter.com/blogs/jeremy.miller/archive/2008/11/16/thoughts-on-the-decline-and-fall-of-agile.aspx"&gt;Jeremy
Miller:&lt;/a&gt; 
&lt;br&gt;
&lt;br&gt;
In &lt;a href="http://sprettur.is/um_sprett/starfsmenn/#gulli"&gt;my &lt;/a&gt;opinion, Scrum
is a kind scaffolding around the team where value is actually created, used to construct
the real process, one improvement at at time. And, if you know where you can go, those
improvements should lead more or less towards XP engineering practices. The reality
is that Scrum is a lot easier to sell than XP in its entirety, especially when it
comes to getting people to rally around a process change to begin with. XP, on the
other hand, with its 12 practices, can be mind boggling to start with if you don't
have a coach who really knows the drills. 
&lt;br&gt;
&lt;br&gt;
People, knowing only Scrum without the technical practices to make shorter cycles
work in the long run, are going to get into trouble. It's as simple as that. Of course
not everybody is going to be equally good at it, but awareness is a key element. If
not believing something is possible makes sure it won't happen then not knowing about
a possibility is an even better way to ensure it never happens. So introducing Scrum
as a complete package into a company without at least ensuring awareness of the technical
practices, is a risky practice IMHO.&lt;br&gt;
&lt;br&gt;
We are fully aware of these risks here at Sprettur, and are ready to provide training
in the engineering practices talked about in these posts. Contact &lt;a href="http://sprettur.is"&gt;us&lt;/a&gt; for
details.&lt;br&gt;
&lt;/span&gt;
&lt;br class="Apple-interchange-newline"&gt;
&lt;img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=e7b07b12-04df-4ceb-850d-80ba8866d28e" /&gt;</description>
      <comments>http://blog.sprettur.is/CommentView,guid,e7b07b12-04df-4ceb-850d-80ba8866d28e.aspx</comments>
      <category>Agile</category>
      <category>Scrum</category>
      <category>Sprettur</category>
      <category>Stjórnun</category>
      <category>Tækni</category>
      <category>XP</category>
    </item>
    <item>
      <trackback:ping>http://blog.sprettur.is/Trackback.aspx?guid=543a0fc7-c32c-432e-b1ab-b30a9690d31c</trackback:ping>
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      <dc:creator>Daði Ingólfsson</dc:creator>
      <wfw:comment>http://blog.sprettur.is/CommentView,guid,543a0fc7-c32c-432e-b1ab-b30a9690d31c.aspx</wfw:comment>
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        <p>
Þau teymi sem vinna sína vinnu í sprettum/ítrunum þekkja flest svokölluð brennslurit,
ekki satt?!?! Jæja, kannski ekki íslenska heitið en það sem á ensku kallast <em>burndown
chart</em>. Þegar teymi vinna í sprettum inniheldur sprettsbackloggurinn (e. sprint
backlog) sögur sem oftast eru í stærðarmældar í sögupunktum og tæknileg verk (e. technical
task) sem mæld eru í ótrufluðum klukkutímum. Vaninn er að fylgjast með því hversu
vel teyminu vindur fram innan spretts með því að plotta á línuriti tímana sem eftir
eru miðað við dagafjölda spretts. Dæmi má sjá hér að neðan um brennslurit spretts. 
</p>
        <img src="http://blog.sprettur.is/content/binary/one_sprint_burndown-1.jpg" border="0" />
        <p>
Eins og sést þá má nota svona rit til að sjá, gróflega, hvort það sem teymið skuldbatt
sig til að gera á áætlunarfundi sprettsins muni klárast fyrir lok sprettsins. Þessi
rit eru lýsandi, auðveld í uppsetningu og viðhaldi, og segja okkur oft meira heldur
en <a href="http://agiletools.wordpress.com/2007/11/24/task-boards-telling-a-compelling-agile-story/">verkveggurinn
okkar (e. task board)</a>. Gallinn við brennslurit sem sýna brennda klukkutíma er
að þau segja okkur ekkert um hversu margar sögur teymið er búið að klára til enda.
Það má náttúrulega segja að samvinna brennslurita og verkveggja ætti að nægja til
að segja teyminu og hagsmunaaðilum hversu vel gengur að klára eitthvað sem verður
hægt að skoða/prófa/nota í lok sprettsins. Þroskuð Agile/Scrum teymi færa sig þó oftar
en ekki yfir í að mæla sögupunkta frekar en ótruflaða klukkutíma. Eitt teymi sem ég
hef verið að vinna mikið með á þessu ári er að prófa sig áfram með að mæla bæði, eins
og sjá má á eftirfarandi ljósmynd. 
</p>
        <img src="http://blog.sprettur.is/content/binary/dual_measurements_burndown1.jpg" border="0" />
        <p>
Eins og sést glöggt á þessu riti þá var teymið að klára tæknilegu verkin sín nokkuð
jafnt og þétt en sögurnar sjálfar voru ekki að klárast fyrr en undir blálokin. Þetta
eru mikilvægar upplýsingar sem geta sagt okkur ýmislegt um teymið og að skoða svona
rit í ferlisskoðun (e. retrospective) getur hjálpað teyminu að ræða um hvernig það
ætli sér að gera tilraunir til að bæta sögubrennslu sína í næsta spretti svo það sitji
ekki eftir með mikið af tæknilegum verkum kláruðum en ekkert til að sýna á demói. 
</p>
        <p>
Hver er ykkar reynsla af brennsluritum sem þessum? Hafið þið endað uppi með fullt
af tæknilegri vinnu unninni en ekkert til að sýna vörueigendunum á demóinu? 
</p>
        <img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=543a0fc7-c32c-432e-b1ab-b30a9690d31c" />
      </body>
      <title>Hverju eigum við að brenna?</title>
      <guid isPermaLink="false">http://blog.sprettur.is/PermaLink,guid,543a0fc7-c32c-432e-b1ab-b30a9690d31c.aspx</guid>
      <link>http://blog.sprettur.is/2008/09/17/HverjuEigumVi%c3%b0A%c3%b0Brenna.aspx</link>
      <pubDate>Wed, 17 Sep 2008 16:58:15 GMT</pubDate>
      <description>&lt;p&gt;
Þau teymi sem vinna sína vinnu í sprettum/ítrunum þekkja flest svokölluð brennslurit,
ekki satt?!?! Jæja, kannski ekki íslenska heitið en það sem á ensku kallast &lt;em&gt;burndown
chart&lt;/em&gt;. Þegar teymi vinna í sprettum inniheldur sprettsbackloggurinn (e. sprint
backlog) sögur sem oftast eru í stærðarmældar í sögupunktum og tæknileg verk (e. technical
task) sem mæld eru í ótrufluðum klukkutímum. Vaninn er að fylgjast með því hversu
vel teyminu vindur fram innan spretts með því að plotta á línuriti tímana sem eftir
eru miðað við dagafjölda spretts. Dæmi má sjá hér að neðan um brennslurit spretts. 
&lt;/p&gt;
&lt;img src="http://blog.sprettur.is/content/binary/one_sprint_burndown-1.jpg" border="0"&gt; 
&lt;p&gt;
Eins og sést þá má nota svona rit til að sjá, gróflega, hvort það sem teymið skuldbatt
sig til að gera á áætlunarfundi sprettsins muni klárast fyrir lok sprettsins. Þessi
rit eru lýsandi, auðveld í uppsetningu og viðhaldi, og segja okkur oft meira heldur
en &lt;a href="http://agiletools.wordpress.com/2007/11/24/task-boards-telling-a-compelling-agile-story/"&gt;verkveggurinn
okkar (e. task board)&lt;/a&gt;. Gallinn við brennslurit sem sýna brennda klukkutíma er
að þau segja okkur ekkert um hversu margar sögur teymið er búið að klára til enda.
Það má náttúrulega segja að samvinna brennslurita og verkveggja ætti að nægja til
að segja teyminu og hagsmunaaðilum hversu vel gengur að klára eitthvað sem verður
hægt að skoða/prófa/nota í lok sprettsins. Þroskuð Agile/Scrum teymi færa sig þó oftar
en ekki yfir í að mæla sögupunkta frekar en ótruflaða klukkutíma. Eitt teymi sem ég
hef verið að vinna mikið með á þessu ári er að prófa sig áfram með að mæla bæði, eins
og sjá má á eftirfarandi ljósmynd. 
&lt;/p&gt;
&lt;img src="http://blog.sprettur.is/content/binary/dual_measurements_burndown1.jpg" border="0"&gt; 
&lt;p&gt;
Eins og sést glöggt á þessu riti þá var teymið að klára tæknilegu verkin sín nokkuð
jafnt og þétt en sögurnar sjálfar voru ekki að klárast fyrr en undir blálokin. Þetta
eru mikilvægar upplýsingar sem geta sagt okkur ýmislegt um teymið og að skoða svona
rit í ferlisskoðun (e. retrospective) getur hjálpað teyminu að ræða um hvernig það
ætli sér að gera tilraunir til að bæta sögubrennslu sína í næsta spretti svo það sitji
ekki eftir með mikið af tæknilegum verkum kláruðum en ekkert til að sýna á demói. 
&lt;/p&gt;
&lt;p&gt;
Hver er ykkar reynsla af brennsluritum sem þessum? Hafið þið endað uppi með fullt
af tæknilegri vinnu unninni en ekkert til að sýna vörueigendunum á demóinu? 
&lt;/p&gt;
&lt;img width="0" height="0" src="http://blog.sprettur.is/aggbug.ashx?id=543a0fc7-c32c-432e-b1ab-b30a9690d31c" /&gt;</description>
      <comments>http://blog.sprettur.is/CommentView,guid,543a0fc7-c32c-432e-b1ab-b30a9690d31c.aspx</comments>
      <category>Scrum</category>
      <category>Stjórnun</category>
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